Tech Mahindra offers Cloud Gaming as a Service to telecoms

Tech Mahindra announced the launch of its Cloud Gaming as a Service offering targeting mobile network operators, cable operators and OEMS (Original Equipment Manufacturer).
T-Mobile 5G for smartphone customers
This service, which will be offered through Tech Mahindra’s cloud-based platform powered by Ludium Labs, will improve end consumer access to gaming by eliminating the need for gaming consoles and high-speed internet connections to access popular compute-intensive games.

The B2B Cloud Gaming Service will enhance the AAA gaming experience – high-budget, high-profile games that are typically produced and distributed by large publishers. This will be achieved through a 5G powered low latency gaming service in the form of a plug and play solution with a library of over 150 AAA games stored in the cloud that can be accessed on any device, and processed on the edge.

“The evolution of 5G with its inherent low latency will play a pivotal role in the adoption of experiences in the Metaverse and cloud gaming. We look forward to delivering NXT of cloud gaming with Ludium Lab,” Manish Vyas, President, Communications, Media & Entertainment and CEO, Network Services, said at Tech Mahindra, said in a news statement.

Tech Mahindra and Ludium Lab will promote their cloud gaming services, targeting leading companies in the telecommunications industry, such as mobile Originial Equipment Manufacturers (OEM), cable operators, smart TV OEMs, and other organisations seeking to optimise connectivity for an enhanced gaming experience.

Tech Mahindra will offer cloud gaming service as a white labelled, customisable Software-as-a-service (SaaS) service that uses proprietary algorithms to reduce the cloud infrastructure required to deliver the games. The games hosted on Ludium Lab’s platform are safe from piracy attempts as only Audio Visual (AV) streams are delivered to each gamer’s device.

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